![]() ![]() My guess is that track authors indeed built their vision of proper dirt racing into the AI's racing line-but, since Bandit cars are very light and plenty powerful, they swerve too much and lose control. However, at least with 321 Bandit Sprint Cars, this behavior varies between tracks-on those where the AIs can drive around the track without problems, there's less or none of the swerving. These swerves are where the AI cars lose control and run into the wall or collide with each other. There may also be a second swerve on the straight for some reason. Turns out, on many tracks the car swerves right before the turn, in the characteristic motion of a Scandinavian flick. What I learned so far: if I enable the autopilot and watch it drive laps, I can see firsthand what the AI is doing. However, I also noticed that offroad cars in general tend to have questionable AI, so maybe the game just can't cope with them-though again there's difference between tracks. It's kinda awkward when NR2003 tends to have better AI on dirt ovals than rFactor-even if they just drive the same as on pavement-considering that rFactor has a much wider ‘range’ of physics, so dirt racing and various weird cars feel better in it. I've heard about the technology of ‘training’ the AI, but it sounds rather suspect to me: I hoped instead that people who know more about dirt racing would put some of that knowledge into their mods and tracks, so I could judge my novice attempts by the AIs' performance-instead of getting some generic AI driving that the ‘calibration’ should deliver. It would be understandable if the AIs worked when the mod matches the tracks-but instead, 321 Bandit cars are poor on 321 tracks, and DWD Late Models are poor on DWD tracks. Neither the mods nor the tracks mention which pairings should work, maybe with a couple exceptions. However, perhaps I don't know something about choosing the mods and matching them to tracks. The consistency of problems between mods, plus what I heard about the AI before, suggest that this is a fault with the tracks, and I just need to leaf through them until I gather a few good ones. Is there some trick that would make the AI run well? Or are these tracks made solely for multiplayer? I haven't tried all of the same tracks with other mods, but various attempts show exactly the same problems. Mostly, however, they just swerve randomly, running into the walls or off the track, colliding with each other and the player, generally getting in the way of others, and not doing any actual driving. On the rest, at best the AIs drive too slowly even at high strength settings, and are easy to overtake despite my noob skills with dirt ovals. So far, with ‘321 Bandit Sprint Cars’, out of 48 tracks that I've tried, the AI can be said to drive properly well on three. And I almost completely fail to get any semblance of decent racing with the AI. Last edited by Lumpster1J 01-24-2016 at 09:50 PM.I installed several highly-rated dirt-oval mods from RFC, a few tracks from RFC (that were still available) and a couple track packs from the TrippTeam server. The AI is a little inconsistent being that they are super fast at some tracks and slower at others, but just mess with it until you find what works for your speed. It is set up to run the 2015 tracks when you start the season and it will keep track of your points. I have a blast offline racing, but most prefer online I guess. You get 3 and 4 wide racing on the 2015 DWD tracks and you can turn yellow flags on with out the AI completely flaking out when the yellow comes out( which most dirt mods do). The best AI for offline racing is the DWD 2015 Big Block Mods. If you have the RFE weather plug in, the track conditions change and the groove will move around a bit. For some reason I cant get the DM16 AI to work on the DWD 2015 tracks( which are awesome by the way). The DM16 late model AI works well on most of the BRL sprint tracks and the old DWD tracks. ![]() I gave up because I travel too much to commit to a league. Unfortunately that is one of the weaker points of rfactor is trying to find online racing. Alot of guys muck around with their vehicle file to cheat, so if their files dont match yours, it wont let you race. Hoping someone has run into this problemWhat is the error code? It usually means there is a file mismatch between you and whomever is hosting the race. Seems to happen to several of the other players trying to join as well. It shows me at the actual track in the car but won't let me drive. I now have the dirt Motorsport 16 mod, can anyone tell me why every time I go to join an online race it gives me an error code. ![]()
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